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Devlog
Submission to PROCJAM 2020
Submission to 7dfps 2020
Untitled jam game 2020
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Devlog
2021. 07. 08
July 07, 2021
by
YHY_games
- 로케일마다 다른 문자열을 출력 - 인벤토리 구현 - 소비형 아이템 구현 - 상호작용 아이템 구현 - Display different string for each locale - Implement inventory - Imple...
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2021. 06. 09
June 08, 2021
by
YHY_games
3d 리소스를 만들기전에 전체적으로 크기를 맞춰보고있습니다 이전에 만들었던 맵은 천장이 너무 낮은것같아서 수정하고있습니다 실제 건축물들에 대...
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2021. 02. 17 Add 3d map
February 16, 2021
by
YHY_games
It took me almost a week to get here. We've solved the urgent problem with AI. I wanted to test the changed style simply, so I made a map first. I decided to reduce the overall scale because the map w...
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2021. 02. 06 Path Finding Enemy
February 05, 2021
by
YHY_games
화이트데이와 여타 스텔스 게임들의 인공지능에 대한 자료들을보고 만들었습니다 일반, 의심, 추격 이렇게 세가지 상태가 있는데 의심 상태는 아직 보...
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2021. 01. 26
January 25, 2021
by
YHY_games
01.06 화면 세이더를 추가했습니다 I add screen shader 01.26 오랜만에 열어보니 코드만봐도 어질어질하군요 당시에도 코드좀 이쁘게 갈무리해보겠다고 정리...
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save and load / 저장 불러오기 만드는중...
December 23, 2020
by
YHY_games
I imitated the save load. 이제 save load를 조금 흉낼수있게되었습니다 There were many things that were different from what I expected. 제가 예상했던것과는 다른것이 많았습...
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Implement submenus of pause menu / pause 메뉴의 하위메뉴들 구현
December 20, 2020
by
YHY_games
I made the functions of the pause menu's sub menus. Resolution, volume, mouse sensitivity, brightness, and language settings are possible. I haven't created language-specific resources yet, so I've on...
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I modified the collision 충돌판정 수정
December 14, 2020
by
YHY_games
There was a problem with the collision, so the character kept going out of the game. I've solved the problem. 충돌판정에 문제가 있어서 캐릭터가 자꾸 게임 밖으로 나가버렸습...
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