2020. 10. 05 bug fix


There was a problem with the enemy character being located in a different location than the one displayed on the screen.

So all the pills that the character fires were produced in the upper left corner.

There was no problem with the editor, but it occurred when I tried to export it.

I still don't know why, but I think the most likely thing is that the variable that used export nodepath was empty because it was saved as a separate scene.

But when running on the editor, there was no problem referring to the nodepath that I had previously set up.

There was no error message.

And there was another error.
I've added player's fired object to child node of player node.

So in accordance the player rotates toward the mouse, all launched objects has moved away.

I fixed this bug, too.

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